There are few books available nowadays that teach programming while still being entertaining, particularly for children. Both are served by Al’s novel.

Essentially, this book is about making games with Python, but it can also be used to ‘break the ice’ for those who believe that programming is just for ‘PC geeks.’ ‘Programming isn’t difficult,’ Al claims. However, research resources that tell you how to do fun things about programming are hard to come by. Other tech books cover a lot of ground that most newbie coders don’t need to know about. This book will show you how to create your own video games. You’ll gain a valuable talent when having fun playing sports!’

Who is this book aimed at?

Programming isn’t complicated. However, research resources that tell you how to do fun things about programming are hard to come by. Other tech books cover a lot of ground that most newbie coders don’t need to know about. This book will show you how to create your own video games. You’ll develop a valuable talent when having fun playing games! This book is intended for:

 

Even if they have no prior computing knowledge, complete beginners who wish to teach themselves computer programming.

 

Children and adolescents interested in learning computer programming by the development of games. Even 9 or 10 year old children should be able to follow along.

Adults and teachers who wish to teach others programming.

Anyone, young or old, who wants to learn how to program by learning a professional programming language.

There are 20 chapters in the book

A very notable aspect of this book is that, rather than normal programming books, which provide the principles first, then the application, Al`s book show the source code for games right up front and explain programming principles from the examples.

This book is not for making games with high tech graphics but for games good enough for attracting online gamers or as a game for mobile phones,as Al said,

‘The first few games we’ll create together in this book will probably seem simple compared to the games you’ve played on the Xbox, Playstation, or Wii. They don’t have fancy graphics or music but that’s because they’re meant to teach you the basics. They’re purposely simple so that we can focus on learning to program. Games don’t have to be complicated to be fun. Hangman, Tic Tac Toe, and making secret codes are simple to program but are also fun. It explains every aspect of python from installing it to using pygame for sound and animation. Overall, a good, sound and interactive method used throughout. Recommended for all age and programming levels.’

There are few books available nowadays that teach programming while still being entertaining, particularly for children. Both are served by Al’s novel.

Essentially, this book is about making games with Python, but it can also be used to ‘break the ice’ for those who believe that programming is just for ‘PC geeks.’ ‘Programming isn’t difficult,’ Al claims. However, research resources that tell you how to do fun things about programming are hard to come by. Other tech books cover a lot of ground that most newbie coders don’t need to know about. This book will show you how to create your own video games. You’ll gain a valuable talent when having fun playing sports!’

Who is this book aimed at?

Programming isn’t complicated. However, research resources that tell you how to do fun things about programming are hard to come by. Other tech books cover a lot of ground that most newbie coders don’t need to know about. This book will show you how to create your own video games. You’ll develop a valuable talent when having fun playing games! This book is intended for:

 

Even if they have no prior computing knowledge, complete beginners who wish to teach themselves computer programming.

 

Children and adolescents interested in learning computer programming by the development of games. Even 9 or 10 year old children should be able to follow along.

Adults and educators who like to show them how to program.

Anyone, young or elderly, interested in learning to program using a technical programming language.

The book is divided into 20 chapters.

Unlike other programming books, which begin with the fundamentals and then move on to the implementations, Al’s book begins with the source code for games and discusses programming principles by illustrations.

As Al said, this book is not for producing games with high-tech graphics, but for games that are decent enough to draw online gamers or as a cell phone app.

In comparison to games you’ve played on the Xbox, Playstation, or Wii, the first few games we’ll make together in this book will probably seem basic. They don’t have flashy graphics or music because their aim is to show you the fundamentals. They’re designed to be basic so we can concentrate on learning to program. Games don’t have to be difficult to be enjoyable. Hangman, Tic Tac Toe, and hidden code creation are easy to program but entertaining. It covers everything you need to know about Python, from how to install it to how to use pygame for sound and animation. Overall, the approach used was fine, sound, and interactive. ‘It’s appropriate for people of all ages and programming levels.’

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